Fatigue levels balanced so that exhaustion is not so often and also some other effects for a more dynamic battlefield. Ammo limits for crap units like citizens and peasants increased as also their morale (and have been made mob drills also some). Recruit limit for many special units increased. Reload rate of smaller ships increased a little. ![]() Morale of Native American Indians decreased in some elite units who were too powerful. I have updated the speed of units (They now rout more effectively + not too slow) Urgent hotfixes requested in some unit balance sectors (minor morale issues in some units + Line infantry balance of Turks and Sweden changes) Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.) Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.) the fans who give me all the feedback I need. Scivian for his realistic trail mod used for the cannon fire in DarthMod. Midknight for helping me to optimize the reload rates of the mod.īythesword and Naimad for helping me balance the Musket Lethality. it was unavoidable).Īkvilonn, diadok for the nice screens of the Commander Edition (And of course all the others who keep feeding with nice screenshots). I-R-Cannonfodder & JCR for the research they have offered me about wind speed and sail degrees (then I implemented to the mod).īillydilly, JFC for the forum screen splash screens (Yes I know. NogaOsibisa for giving me the idea to create the Commander Edition of DarthMod. Yelowdogg23 for creating DarthMod signatures. Tharoth for maintaining the sub mod section of DarthMod Empire.Īnbar, Don of Atheos, Rammstein for helping me to moderate my forum. ![]() LtChampers, Alpaca and all who have helped him to create his masterpiece tool. Lee Cowen "Creative Assembly Senior Games Programmer" for giving me valuable tips.
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