![]() ![]() ![]() Although pixel art and indie games in recent years have had the great merit of giving an entire generation at least a handful of what video games were like in the late 1980s and 1990s, not being able to walk into a forest without a sword (because everything is dangerous out there) is a mechanism that is automatic only for the generation raised with Zelda.Īirport Extreme for everyone, by Alberto Lozanoĭespite this though evoland 2 it is never boastful for being so obviously calibrated for a target demographic, but instead tries in every way to be inclusive and accessible to all: in fact, the player will not only find themselves facing a clone of Zelda, but a global world. While it’s a game for everyone (both in terms of potential audience and difficulty), it’s clear that evoland 2 it manages to have a greater appeal with those you play with who have practically grown up there. Coming and going in time to justify the different graphic styles, because this is the file we talked about before, it is in this second chapter better integrated and perfectly functional to the story: it is obvious that there is always, precisely, a file, but at least it fulfills its task with a certain grace and does not interfere when it comes to opening up to feelings and memories. If obviously the past is linked to the style of the Game Boy, the other eras range from 8 to 16 bits, obviously ending in a future in three dimensions and high resolution. On his journey to save the universe, which goes through a fairly anonymous war between demons and humans, the protagonist will jump from one side to another in time trying to fix things and noticing their impact on history, sometimes going to meet with those characters that perhaps he had known in a previous time. We start, obviously and perhaps rightly so, with a speechless, weaponless hero in the greenish tones of the Game Boy era, in what could be a Zelda clone but is really just a Zelda clone. The particularity of evoland 2 it is to use a narrative trick to justify a mixture of graphic styles that want to go back to the different eras of video games. Most similar reasonable An evolving world ![]() The risk of being too “meta”, however, is to lose effectiveness in the construction of the game itself, exactly as happens with those films in which the protagonist is the citation and not the script. At times evoland 2 It seems like one of those movies about cinema in which the story is a mere pretext to talk about the cinema itself: the scenes are shot between one set and another, the studios are the real setting and the protagonists are the actors, not their characters. In this context evoland 2 fits the bill perfectly: a metagame that is actually an affectionate tribute to the history of video games, which are cited in a continuous crusade of calls and winks that stop just a hair short of being cloying, remaining (largely) in the course of the celebration without ever giving the impression of transgressing the compliment. I don’t know if the reason everything seems one today direct emanation of the eighties either because that generation seized the power of creative output (from video games to movies), or because it was perhaps the last era of relative levity, but this is an obvious state of mind that is impossible not to take into account. LATEST Evoland 2 review: One game, many genres
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